Splitting and design of leg joints

This step is quite critical, I still prefer this step, he gave me a lot of help as well as the process of advancing is the thigh followed by this joint, I have actually been less than satisfied, because I previously bought the doll in this part of the movement is actually not very good, especially more complex shape, or the thigh is more full of time, he is always easy to get stuck or the movement is not so flexible, most of the time! Most of the time, they will have two joints, but I think this kind of two joints is too destructive to the shape of the legs, so I adopted another way, that is, to split a joint ball into two joint balls to use, it itself is a whole clean ball, but I now split it into a large joint ball, set a small joint ball, they can be respectively from two directions to move, this way then So you can control his thighs in both directions and it doesn’t break the integrity of his thighs too much in the sense that it doesn’t look like it’s being broken up too much or it doesn’t look like it’s being segmented too much, and at the same time it ensures a certain degree of flexibility in the movement of the joints, so I actually really like that design. That’s one of the things that I think is a breakthrough.

And about her knee actually I quite like it, it’s that after I tested it many times I made the most reasonable one knee, his thighs can be folded up perfectly, and to match that I put a lot of effort into adjusting the shape of his legs and the cut because the calves and thighs if not adjusted will definitely collide when folded up, and that’s something that I don’t want to see because it will be very unnatural or stiff so I seem to be adjusting the angle and shape of his legs and the curve of the thighs and the contact surfaces so that they don’t collide and fold perfectly or stiffly, so I seem to be adjusting the angle and shape of his legs and the curve of the thighs and the contact surfaces of the calves with just the right incision so that they don’t collide and fold perfectly, and for the shape of the knee ball I’m not adopting the traditional The shape of the knee ball, I did not use the traditional round shape, but relatively flat oval, this is because I took into account the human body, the knee, can only move in one direction, he actually does not need to be completely spherical, but relatively flat oval, this is because I took into account the human body, the knee, can only move in one direction, he actually does not need to be completely spherical, but relatively flat oval. He doesn’t need to be completely spherical, this makes his knuckleballs smaller, and at the same time ensures that he has enough flexibility in one direction, saving a lot of space for the knuckleballs, because if the knuckleballs are too big, it will result in his shape not being slim enough, and this is something I don’t want to see, I want him to look like a slender and graceful female figure as a whole, whereas in a lot of traditional dolls, the way the knuckle parts are handled has always left I’m not too happy with it, they look a bit too thick. I’m not too happy with that, they look a little too rough. I’m too satisfied that they look a little too rough because it’s a sphere and a sphere, and if it’s too small it will result in his structure being unstable and his movements being less fluid, and I think that’s a breakthrough that I’m more satisfied with

Then the division of this claw is also very important, because I think a stiff claw looks a little stiff, so I try to add joints to them. I began to split them instead of hoping that they are just a stiff shape. I hope they can move, so I added a lot of joints to him, just like a hand, to make it flexible as much as possible.

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