the design of the facial makeup

This part is the design of my facial makeup, as well as the thinking and production of wing styling. In terms of facial makeup, I chose to refer to the shape of some Chinese gods, but I made it more modern. The image of China itself should be full of the face and the skeleton is three-dimensional, but I made its shape more hard, because I prefer her to show a unique sense of strength, so the whole The shape is still very feminine. In terms of makeup, I refer to some makeup that I attach great importance to, including some makeup in ancient China. I think these makeups are good female representatives and good cultural symbols. They should not be abandoned, so I slightly modified the makeup of some maids in the Tang Dynasty and applied them to makeup design. I plan to print the eyelashes part with hard material, so as to better control its shape, and I think the eyelashes printed with materials can explore the theme of women‘s sense of power. It will be very interesting to make some soft things with hard materials.

As for the wings, I must have referred to some characteristics of Western dragons at the beginning, because only Western dragons have wings, and traditional Chinese only Ying dragons and other variants have wings, but I think this feature will be very interesting, so I referred to the wings of Western dragons to make this part of her. From the beginning, I must have built a simple large model first. It‘s just a skeleton. It looks very simple. At the end, there will be some extended deformed large skeletons. I want to show a sense of wildness and strength through these. Later, I also carved his shape, including his muscles. The direction of the meat and how to distribute his joints. What I need to consider is how to distribute these muscles is more reasonable, so I refer to the muscle structures of many creatures themselves to consider how to distribute them. Then I carved the trend of these muscles and the shape of the bones. The bones are thick and thin, and some places will be thicker. It will be thinner, and in addition to different structural considerations, the bones should be flat or round. This part is very interesting. He forced me to find some realistic references, and I will divide the bones according to my preferences, and then I will also do some volume processing in the joint part. They will It has a sense of volume more than other places. After that, I simply covered his surface with a layer of texture and used the alpha mode, but it was obvious that the effect was not very good. It was not what I wanted, but I put it on to see the effect first, and then I tried to add some effects to his wings, such as this brushed special effect, but obviously, I I think they are not suitable for application in actual creation. Maybe in the subsequent creative attempts, I will use other materials to express themselves, but they are absolutely not suitable for printing. They are too unstable, but they unexpectedly study an interesting creative method that may be feasible. Because its surface is too monotonous, and no design sense is unreasonable, I consider adding a large number of bone spikes and scales to the main body of the wing to make its shape look more reasonable, and these bone spikes and scales also look at a position that is easy to be attacked, which makes her look more The sense of strength, it seems that the defense is higher, and these structures need to follow its trend, taking into account the collision between the volume. This is not a simple job, but I think it is very interesting. In some structures, there are exaggerated bone spikes and scales, but in some soft and sporty places Fang Ze retains some textures of reptile skin. I use crocodile skin for this texture. I downloaded the texture picture of crocodile skin from the Internet and applied it to this structure, because it is impossible for him to grow some bone thorns and scales in places with a lot of movement and some soft parts, so I used crocodile skin. Textures replace these elements, making them look reasonable and unified as a whole.

After I roughly dealt with the theme of her wings, I began to deal with her wing membrane part again. I first adjusted their shape to make it grow more reasonably on the skeleton, and it was a movable shape, so I need to make a rigorous distinction, and then put in which part came out more and which part to maintain the beauty of the overall shape. I referred to the shape of some fish and plants, as well as the wings of bats, and then added a lot of elaborate details on these wings, such as blood vessels. I have repeatedly modified them many times. Their thickness and distribution. I have referred to some real creatures and plants as prototypes to express their different thicknesses and intricate parts.

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