find a faster way to deal with the edge

Here, we find a faster way to deal with the edge, which is to first calculate two groups through Boolean operations, then hide the cut group, cover it and display the remaining part, then reverse it, expand the selection with the edge ring, and polish it after blurring the selection. This is more efficient, and the effect is produced at the same time. It is also ideal. If you want him to bulge a little, you can use the expansion function or the magnification function. This is a good gain, and it is found that the function is very useful for the production and distinction of structures. The hand structure is made of mask. In fact, I prefer the shape of the first generation of the tail, but considering the modeling, I choose to make them into a more unified and repetitive shape. The first tail is cut from the carved tail, but it seems that if they want to make a hair mask, it will take a lot of time, and even if they want to split the components, it will take a lot of time, so I consider using the second one. Well, the second one is really ugly, but let’s make it first. The following are the splitting and production of some individual parts. By the way, it‘s really ugly.

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